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Crysis 4 weapons
Crysis 4 weapons











Like the SCAR, the Feline has no need for an optic, though oddly enough it’s of more use here than on the rifle. Despite this, suppressor is a good choice, so long as you can approach my enemies from their flank. Even with the l aser sight, the damage falloff is too rapid for even the fast fire rate to compensate for. Feline SMG: The more I use this weapon, the less I like it. For those with a fast trigger finger, the Nova pistol is probably a better choice.Ģ. In those cases where I don’t have time for a reload, the Hammer pistol is my backup of choice for its stopping power and tight hipfire. Rarely am I not either sprinting or shooting, and if I’m doing neither, it’s likely because I need to reload. So equipped, you can engage at any range effectively, and I personally tend to rush almost as much as I do with the Feline, which is to say, a lot. Aim Enhance and Point Fire Enhance round out my perk slots. I primarily use a foregrip and laser sight, as the SCAR has no need for an optic. The iron sights are clear, recoil moderate, damage more than adequate. Even naked at unlock, it is one of the most effective weapons in the game.

Crysis 4 weapons mod#

The SCAR Mod 2: My go-to class if I know I’ve got to carry my team, there isn’t much you can do to improve the SCAR.

crysis 4 weapons

Below are my weapon choices, their attachments, and how I play while using them.ġ. Three of these classes use an assault rifle, the last an SMG (the Feline). Out of the five possible loadout slots available, I primarily use four, saving the last for experimental or fun classes, i.e. This guide caters to those with a similarly short attention span,* and who have fast reaction times. In Cry 3’s multiplayer, there are only a few weapons I find suit my rushing style of play. Crysis 3 does not boast the largest weapon count of shooters on the market today, opting instead for variety in smaller numbers.











Crysis 4 weapons